![]() None of them are mind-blowing or ground-breaking, and I personally didn’t love some of the more timing-oriented parts involving spikes and gouts of flame, but they’re all solid, and some do involve a little head-scratching, though none to the point of complete frustration. What that boils down to is lots of puzzles in a grid-based dungeon. What the story-line does accomplish, though, is to set up the premise of a hazardous research facility, locked down to prevent its rogue automatons and horrible scientific mutations from wreaking havoc on the rest of the world.Īnd you, of course, are stuck in the thick of it, meaning that you’ll need to not only survive but escape. It’s an intriguing concept, especially for fans of the first game, though it’s mostly incidental to the action. The game’s story of a utopian but totalitarian society abandoning scientific ethics in the pursuit of progress at all costs is reminiscent of the BioShock series, while the research itself – utilizing a mysterious substance from an asteroid that crashed into the ocean that has miraculous scientific properties while also drastically mutating things in horrific ways – recalls Lovecraft’s The Colour Out of Space. Vaporum: Lockdown delivers its lore via notes, diary entries and phonograph recordings scattered through the tower. ![]() In the game, the action takes place in a massive steampunk tower/laboratory where scientific experiments have gone awry (because of course they have). ![]() While Vaporum: Lockdown doesn’t bring anything expressly new to the table, it certainly delivers more of everything that made the first game so much fun. Vaporum: Lockdown is the follow-up – though technically a prequel – to the already successful grid-based steampunk dungeon crawler Vaporum. ![]()
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